Masters of the Maelstrom

(Unit)
Type:

unit

Category:

Epic Hero

Categories:

Epic Hero, Infantry, Grenades, Chaos, Chaos Undivided, Masters of the Maelstrom, Faction: Heretic Astartes, Support

EntryId:

a998-9dce-fbab-8d32

Hidden:

false

Costs: 150 pts

Constraints:

max(roster): 1
max(self): 1
Options (5)
Rules (2)
Dark Pacts
If your Army Faction is ^^**Heretic Astartes**^^, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase:
■ [LETHAL HITS]
■ [SUSTAINED HITS 1]
Support
Before the battle, in the Muster Armies step, for each **leader** and **support** unit in your army, you can select one friendly **bodyguard** unit that unit can lead. That unit will then lead that **bodyguard** unit for the battle and form an **attached** unit with it. 
Unless otherwise stated, each **bodyguard** unit can only have one **leader** unit and one **support** unit attached to it.

Profiles:

Abilities
Fleet Command:

After both players have deployed their armies, if this unit is on the battlefield (or any Transport it is embarked within is on the battlefield) select up to three Heretic Astartes units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves, regardless of how many units are already in Strategic Reserves.

Plunder:

Once per battle, after this unit ends a Normal move, you can select one visible enemy unit within 12" of it and roll one D6: on a 2+, that enemy unit suffers D3+1 mortal wounds.

Support:

This unit can be attached to the following units: CHOSEN, LEGIONARIES, RED CORSAIRS RAIDERS

Used By (1)

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