model
Vehicle
Vehicle, Fly, Aircraft, Fire Raptor Gunship, Faction: Heretic Astartes, Chaos, Heretic Astartes Vehicle
1fc7-7880-e4d4-acbf
f575-6924-86cd-8634
false
This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an **emergency disembark move**. Then the roll is made for the **Deadly Demise** ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.*
Each time this unit **takes to the skies** (21.03), do not subtract 2" from the **maximum distance**.
At the start of your Command phase, you can select one Combat Doctrine listed below. If you do, that Combat Doctrine is active for friendly ADEPTUS ASTARTES units with this ability until the start of your next Command Phase Assault Doctrine When this unit is selected to make an Advance move, that Advance move does not prevent this unit from being eligible to declare a charge. Devastator Doctrine This unit's ranged attacks have [ASSAULT] Tactical Doctrine When this unit is selected to make a Fall-back move, that Fall-back move does not prevent this unit from being eligible to shoot and eligible to declare a charge. Unless otherwise stated. - You can only select each Combat Doctrine once per battle - Only one Combat Doctrine can be active for each unit. If a rule make a Combat Doctrine active for a unit, any Combat Doctrine previously active for that unit is no longer active for that unit.
If your Army Faction is ^^**Heretic Astartes**^^, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]
20+"
10
3+
18
6+
0
120x92mm
Each time this model makes a ranged attack that targets a unit that cannot FLY, add 1 to the Hit roll.
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
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