High Marshal Helbrecht

(Unit)
Type:

model

Category:

Epic Hero

Categories:

Epic Hero, Character, Grenades, Imperium, Faction: Adeptus Astartes, Tacticus, High Marshal Helbrecht, Infantry, Faction: Black Templars, Chapter Master, Leader

LinkId:

8692-5bf6-68fc-e426

Hidden:

false

Costs: 125 pts

Constraints:

max(roster): 1
Options (3)
Rules (2)
Combat Doctrines
At the start of your Command phase, you can select one Combat Doctrine listed below. If you do, that Combat Doctrine is active for friendly ADEPTUS ASTARTES units with this ability until the start of your next Command Phase


Assault Doctrine
When this unit is selected to make an Advance move, that Advance move does not prevent this unit from being eligible to declare a charge. 


Devastator Doctrine
This unit's ranged attacks have [ASSAULT]


Tactical Doctrine
When this unit is selected to make a Fall-back move, that Fall-back move does not prevent this unit from being eligible to shoot and eligible to declare a charge. 


Unless otherwise stated. 
- You can only select each Combat Doctrine once per battle
- Only one Combat Doctrine can be active for each unit. If a rule make a Combat Doctrine active for a unit, any Combat Doctrine previously active for that unit is no longer active for that unit. 

Transhuman Strategist
At the start of the battle round, if a model with this ability is your WARLORD, gain 1 CP

Profiles:

Unit MTSvWLDOCInSvBase
High Marshal Helbrecht

6"

5

2+

6

6+

3

4+

60mm

Abilities
Crusade of Wrath:

This unit's melee attacks have:

  • +1 A.
  • +1 S.
High Marshal:

At the start of the Fight phase, select up to one enemy unit engaged with this unit and roll one D6:

  • On a 2-3, that enemy unit suffers D3 mortal wounds.
  • On a 4-5, that enemy unit suffers 3 mortal wounds.
  • On a 6+, that enemy unit suffers D3+3 mortal wounds.
Leader:

This model can be attached to the following units: ASSAULT INTERCESSOR SQUAD, BLADEGUARD VETERAN SQUAD, COMPANY HEROES, CRUSADER SQUAD, INTERCESSOR SQUAD, SWORD BRETHREN SQUAD

Modifiers:

increment A 1 in self.entries.group.recursive.profiles.Melee Weapons
increment S 1 in self.entries.group.recursive.profiles.Melee Weapons
Used By (1)

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