The Sanguinor

(Unit)
Type:

model

Category:

Epic Hero

Categories:

Epic Hero, Character, Infantry, Fly, Imperium, Jump Pack, The Sanguinor, Faction: Adeptus Astartes, Faction: Blood Angels

LinkId:

8f52-7888-656e-133a

Hidden:

false

Costs: 120 pts

Constraints:

max: 1
Options (2)
Rules (4)
Lone Operative
Unless part of an **attached** unit, this unit is not **visible** to enemy models unless they are within 12" of this unit, and it cannot be targeted by **[INDIRECT FIRE]** weapons unless the attacking model is within 12" of this unit. 
If this ability takes the form **Lone Operative X"**, unless part of an **attached** unit, this unit is not **visible** to enemy models unless they are within **X"** of this unit, and it cannot be targeted by **[INDIRECT FIRE]** weapons unless the attacking model is within **X"** of this unit.
Deep Strike
Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
Fights First
While every model in a unit has this ability, that unit is a **Fights First** unit. 
See the Resolve Fights First Combats step in the Fight phase (12.04).
Combat Doctrines
At the start of your Command phase, you can select one Combat Doctrine listed below. If you do, that Combat Doctrine is active for friendly ADEPTUS ASTARTES units with this ability until the start of your next Command Phase


Assault Doctrine
When this unit is selected to make an Advance move, that Advance move does not prevent this unit from being eligible to declare a charge. 


Devastator Doctrine
This unit's ranged attacks have [ASSAULT]


Tactical Doctrine
When this unit is selected to make a Fall-back move, that Fall-back move does not prevent this unit from being eligible to shoot and eligible to declare a charge. 


Unless otherwise stated. 
- You can only select each Combat Doctrine once per battle
- Only one Combat Doctrine can be active for each unit. If a rule make a Combat Doctrine active for a unit, any Combat Doctrine previously active for that unit is no longer active for that unit. 

Profiles:

Unit MTSvWLDOCInSvBase
The Sanguinor

12"

5

2+

7

6+

1

4+

40mm

Abilities
Aura of Fervour:

Friendly ADEPTUS ASTARTES units within 12" of this model can re-roll leadership rolls.

Miraculous Savior:

(Once per battle, per army) At the end of your opponent's Charge phase (excluding the first battle round), you can select one enemy unit that made a charge move this phase. This unit can make an ingress move and must be set up engaged with that enemy unit. That move does not prevent this unit from being eligible to move

Modifiers:

set hidden true
1+ selections of Gabriel Seth in roster (recursive)
Used By (1)

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