Death Company Captain with Jump Pack

(Unit)
Type:

model

Category:

Character

Categories:

Character, Infantry, Captain, Fly, Faction: Blood Angels, Faction: Adeptus Astartes, Imperium, Jump Pack, Tacticus, Death Company, Leader, Explosives

LinkId:

db59-6442-eafa-f8db

Hidden:

false

Costs: 85 pts

Constraints:

max(self): 6
max(self): 0
max(force): 3
Options (3)
Enhancements:
Assault Brethren Enhancements:
Champions of Fenris Enhancements:
Devastator Brethren Enhancements:
Encarmine Speartip Enhancements:
Fist of the God-Emperor Enhancements:
Gauntlet Task Force Enhancements:
Gravis Linebreaker Force Enhancements:
Gravis Siege Force Enhancements:
Inner Circle Task Force Enhancements:
Phobos Shadow Force Enhancements:
Phobos Shock Force Enhancements:
Saga of the Beastslayer Enhancements:
Tactical Brethren Enhancements:
Tacticus Attack Force Enhancements:
Tacticus Firestorm Force Enhancements:
Terminator Storm Force Enhancements:
Wrath of the Doomed Enhancements:
Rules (3)
Feel No Pain
This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. 
Deep Strike
Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
Combat Doctrines
At the start of your Command phase, you can select one Combat Doctrine listed below. If you do, that Combat Doctrine is active for friendly ADEPTUS ASTARTES units with this ability until the start of your next Command Phase


Assault Doctrine
When this unit is selected to make an Advance move, that Advance move does not prevent this unit from being eligible to declare a charge. 


Devastator Doctrine
This unit's ranged attacks have [ASSAULT]


Tactical Doctrine
When this unit is selected to make a Fall-back move, that Fall-back move does not prevent this unit from being eligible to shoot and eligible to declare a charge. 


Unless otherwise stated. 
- You can only select each Combat Doctrine once per battle
- Only one Combat Doctrine can be active for each unit. If a rule make a Combat Doctrine active for a unit, any Combat Doctrine previously active for that unit is no longer active for that unit. 

Profiles:

Unit MTSvWLDOCInSvBase
Death Company Captain with Jump Pack

12"

5

3+

5

6+

1

4+

40mm

Abilities
Lost to Fury:

This unit's melee attacks have [SUSTAINED HITS 1].

Leader:

This model can be attached to the following units: Death Company Marines with Jump Packs

Black Rage:
  • This unit's melee attacks can re-roll hit rolls of 1.
  • While this unit is not within 6" of one or more friendly Blood Angels Character models, or not within 12" of one or more friendly Chaplain models, it cannot make a fall-back move and its OC is modified to 0.
Death Vision of Sanguinius:

In the Fight phase, when an enemy unit has fought, if this model was destroyed by those attacks, you can use this ability. If you do, roll one D6, with +2 to that roll if this model was engaged with an enemy warlord unit:

  • On a 2-3, that enemy unit suffers D3 mortal wounds.
  • On a 4-5, that enemy unit suffers 3 mortal wounds.
  • On a 6+, that enemy unit suffers D3+3 mortal wounds.

Modifiers:

add info Sustained Hits in group
append Keywords Sustained Hits 1 unless Sustained Hits 1 in self.entries.group.recursive.profiles.Melee Weapons
1+ associations of any in self
append Keywords Sustained Hits 1 unless Sustained Hits in self.entries.group.recursive.profiles.Melee Weapons
append name (Battle-hardened)
and
16+ selections of Experience Points in self (recursive)
30- selections of Experience Points in self (recursive)
append name (Battle-ready)
and
5- selections of Experience Points in self (recursive)
1+ forces of Crusade Force in roster (recursive)
append name (Blooded)
and
6+ selections of Experience Points in self (recursive)
15- selections of Experience Points in self (recursive)
append name (Heroic)
and
31+ selections of Experience Points in self (recursive)
50- selections of Experience Points in self (recursive)
append name (Legendary)
51+ selections of Experience Points in self (recursive)
increment max Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment min Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
set max(force) 2
1+ selections of 1. Incursion (1000 Point limit) in force (recursive)
Used By (1)

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