Astorath

(Unit)
Type:

model

Category:

Epic Hero

Categories:

Epic Hero, Character, Infantry, Grenades, Fly, Jump Pack, Imperium, Chaplain, Faction: Adeptus Astartes, Faction: Blood Angels, Astorath, Leader

EntryId:

f943-72c8-581c-e6f2

Hidden:

false

Costs: 90 pts

Constraints:

max(roster): 1
Options (2)
Rules (3)
Leader
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.
Combat Doctrines
At the start of your Command phase, you can select one Combat Doctrine listed below. If you do, that Combat Doctrine is active for friendly ADEPTUS ASTARTES units with this ability until the start of your next Command Phase


Assault Doctrine
When this unit is selected to make an Advance move, that Advance move does not prevent this unit from being eligible to declare a charge. 


Devastator Doctrine
This unit's ranged attacks have [ASSAULT]


Tactical Doctrine
When this unit is selected to make a Fall-back move, that Fall-back move does not prevent this unit from being eligible to shoot and eligible to declare a charge. 


Unless otherwise stated. 
- You can only select each Combat Doctrine once per battle
- Only one Combat Doctrine can be active for each unit. If a rule make a Combat Doctrine active for a unit, any Combat Doctrine previously active for that unit is no longer active for that unit. 

Deep Strike
Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.

Profiles:

Unit MTSvWLDOCInSvBase
Astorath

12"

5

2+

5

5+

1

4+

40mm

Abilities
Redeemer of the Lost:

In the Fight phase, when a model in this unit is destroyed, if this unit has not been selected to fight this phase, roll one D6, with +1 to that roll if that model was engaged with an enemy unit with a T greater than or equal to this unit's T:

  • On a 4+, do not remove that model from the battlefield. When this unit has fought, or at the end of the phase (whichever comes first), that model is removed from the battlefield.
Mass of Doom:

If this unit made a charge move this turn, this unit's melee attacks have [DEVASTATING WOUNDS:non-MONSTER/VEHICLE]

Leader:

This model can be attached to the following unit: Death Company Marines with Jump Packs

Modifiers:

set hidden true
1+ selections of Gabriel Seth in roster (recursive)
Used By (1)

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