Sanguinary Priest with Jump Pack [Legends]

(Unit)
Type:

model

Category:

Character

Categories:

Character, Infantry, Grenades, Imperium, Faction: Adeptus Astartes, Faction: Blood Angels, Fly, Jump Pack, Sanguinary Priest

EntryId:

fa13-ba8a-8711-87b6

Hidden:

false

Costs: 100 pts

Constraints:

max(self): 6
max(self): 0
max(force): 3
Options (3)
Enhancements:
Assault Brethren Enhancements:
Champions of Fenris Enhancements:
Devastator Brethren Enhancements:
Encarmine Speartip Enhancements:
Fist of the God-Emperor Enhancements:
Gauntlet Task Force Enhancements:
Gravis Linebreaker Force Enhancements:
Gravis Siege Force Enhancements:
Inner Circle Task Force Enhancements:
Phobos Shadow Force Enhancements:
Phobos Shock Force Enhancements:
Saga of the Beastslayer Enhancements:
Tactical Brethren Enhancements:
Tacticus Attack Force Enhancements:
Tacticus Firestorm Force Enhancements:
Terminator Storm Force Enhancements:
Wrath of the Doomed Enhancements:
Rules (2)
Support
Before the battle, in the Muster Armies step, for each **leader** and **support** unit in your army, you can select one friendly **bodyguard** unit that unit can lead. That unit will then lead that **bodyguard** unit for the battle and form an **attached** unit with it. 
Unless otherwise stated, each **bodyguard** unit can only have one **leader** unit and one **support** unit attached to it.
Combat Doctrines
At the start of your Command phase, you can select one Combat Doctrine listed below. If you do, that Combat Doctrine is active for friendly ADEPTUS ASTARTES units with this ability until the start of your next Command Phase


Assault Doctrine
When this unit is selected to make an Advance move, that Advance move does not prevent this unit from being eligible to declare a charge. 


Devastator Doctrine
This unit's ranged attacks have [ASSAULT]


Tactical Doctrine
When this unit is selected to make a Fall-back move, that Fall-back move does not prevent this unit from being eligible to shoot and eligible to declare a charge. 


Unless otherwise stated. 
- You can only select each Combat Doctrine once per battle
- Only one Combat Doctrine can be active for each unit. If a rule make a Combat Doctrine active for a unit, any Combat Doctrine previously active for that unit is no longer active for that unit. 

Profiles:

Unit MTSvWLDOCInSvBase
Sanguinary Priest with Jump Pack

12"

4

3+

4

6+

1

~40mm

Abilities
Sanguinary Priest:

While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability

Blood Chalice:

While this model is leading a unit, improve the Armour Penetration characteristic of melee weapons equipped by models in that unit by 1.

Support:

This model can be attached to the following units:

■ Assault Squad with Jump Packs ■ Vanguard Veteran Squad with Jump packs ■ Assault Intercessors with Jump Packs

Modifiers:

add info Feel No Pain 5+ in group
1+ associations of any in self
append name (Battle-hardened)
and
16+ selections of Experience Points in self (recursive)
30- selections of Experience Points in self (recursive)
append name (Battle-ready)
and
5- selections of Experience Points in self (recursive)
1+ forces of Crusade Force in roster (recursive)
append name (Blooded)
and
6+ selections of Experience Points in self (recursive)
15- selections of Experience Points in self (recursive)
append name (Heroic)
and
31+ selections of Experience Points in self (recursive)
50- selections of Experience Points in self (recursive)
append name (Legendary)
51+ selections of Experience Points in self (recursive)
decrement AP 1 in parent.self.entries.group.recursive.profiles.Melee Weapons
1+ associations of any in self
increment max Crusade: Battle Honours(self) 1
1+ selections of Noble Heritage in self (recursive)
increment max Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment min Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
set hidden true
0 selections of Show Legends in roster (recursive)
set max(force) 2
1+ selections of 1. Incursion (1000 Point limit) in force (recursive)
Used By (1)

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