Cleave This ability always takes the form **[CLEAVE X]**. Each time you gather **attack dice** for a **[CLEAVE]** weapon, if you only selected one target for all of that weapon’s attacks, add **X** additional **attack dice** for every five models that were in the target unit in the Select Targets step (rounding down).
***Example: If a **[CLEAVE 1]** weapon with an **A** characteristic of 3 targets one unit containing 16 models, you would gather three additional **attack dice** for that weapon (for a total of six for that weapon).*
Sustained Hits This ability always takes the form **[SUSTAINED HITS X]**. Each time an attack made with a **[SUSTAINED HITS]** weapon results in a **critical hit**, that attack results in a number of additional hits on the target as denoted by **X**.
***Example:** An attack made with a **[SUSTAINED HITS 2]** weapon results in a **critical hit**. That attack therefore hits the target three times (once from the **critical hit**, and twice more from the **[SUSTAINED HITS 2]** ability).*
Lethal Hits Each time an attack made with a **[LETHAL HITS]** weapon results in a **critical hit**, you can choose for that attack to automatically wound the target.
***Designer’s Note:** Choosing to automatically wound the target means that no **wound roll** is made for that attack. You may decide against this, as it means that attack cannot result in a **critical wound** and so cannot trigger other abilities such as [DEVASTATING WOUNDS].*