Azrael

(Unit)
Type:

model

Category:

Epic Hero

Categories:

Character, Epic Hero, Infantry, Imperium, Tacticus, Azrael, Faction: Dark Angels, Faction: Adeptus Astartes, Chapter Master, Deathwing, Leader, Explosives

LinkId:

f6b9-ebd3-b25d-5ea8

Hidden:

false

Costs: 150 pts

Constraints:

max(roster): 1
Options (3)
Rules (2)
Combat Doctrines
At the start of your Command phase, you can select one Combat Doctrine listed below. If you do, that Combat Doctrine is active for friendly ADEPTUS ASTARTES units with this ability until the start of your next Command Phase


Assault Doctrine
When this unit is selected to make an Advance move, that Advance move does not prevent this unit from being eligible to declare a charge. 


Devastator Doctrine
This unit's ranged attacks have [ASSAULT]


Tactical Doctrine
When this unit is selected to make a Fall-back move, that Fall-back move does not prevent this unit from being eligible to shoot and eligible to declare a charge. 


Unless otherwise stated. 
- You can only select each Combat Doctrine once per battle
- Only one Combat Doctrine can be active for each unit. If a rule make a Combat Doctrine active for a unit, any Combat Doctrine previously active for that unit is no longer active for that unit. 

Transhuman Strategist
At the start of the battle round, if a model with this ability is your WARLORD, gain 1 CP

Profiles:

Unit MTSvWLDOCInSvBase
Azrael

6"

5

2+

6

6+

1

4+

50mm

Abilities
Supreme Grand Master:

This unit's attacks have [SUSTAINED HITS 1].

Masterful Tactician:

In your Movement phase, select up to one visible friendly Adeptus Astartes unit within 9" of this model, and select one combat doctrine. That combat doctrine is active for that unit until the start of your next Command phase.

Leader:

This model can be attached to the following units: ASSAULT INTERCESSOR SQUAD, BLADEGUARD VETERAN SQUAD, COMPANY HEROES, HELLBLASTER SQUAD, INFERNUS SQUAD, INNER CIRCLE COMPANIONS, INTERCESSOR SQUAD, STERNGUARD VETERAN SQUAD

Watcher in the Dark:

(Once per battle, per unit) In any phase, when this unit suffers a mortal wound, this unit can summon a Watcher in the Dark. If it does, this unit has Feel No Pain 4+ against mortal wounds.

The Lion Helm:

This unit has a 4+ InSv

Modifiers:

append Keywords Sustained Hits 1 unless Sustained Hits 1 in self.entries.group.recursive.profiles.Ranged Weapons
1+ associations of any in self
append Keywords Sustained Hits 1 unless Sustained Hits in self.entries.group.recursive.profiles.Ranged Weapons
append Keywords Sustained Hits 1 unless Sustained Hits 1 in self.entries.group.recursive.profiles.Melee Weapons
1+ associations of any in self
append Keywords Sustained Hits 1 unless Sustained Hits in self.entries.group.recursive.profiles.Melee Weapons
Used By (1)

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