Kill Team Cassius [Legends]

(Entry)
Type:

unit

Categories:

Infantry, Grenades, Imperium, Kill Team, Kill Team Cassius, Deathwatch, Faction: Agents of the Imperium, Ordo Xenos

LinkId:

7211-5200-e107-dcac

Hidden:

true

Costs: 220 pts

Constraints:

max(roster): 1
Options (11)
Rules (2)
Deep Strike
Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
Combat Doctrines
At the start of your Command phase, you can select one Combat Doctrine listed below. If you do, that Combat Doctrine is active for friendly ADEPTUS ASTARTES units with this ability until the start of your next Command Phase


Assault Doctrine
When this unit is selected to make an Advance move, that Advance move does not prevent this unit from being eligible to declare a charge. 


Devastator Doctrine
This unit's ranged attacks have [ASSAULT]


Tactical Doctrine
When this unit is selected to make a Fall-back move, that Fall-back move does not prevent this unit from being eligible to shoot and eligible to declare a charge. 


Unless otherwise stated. 
- You can only select each Combat Doctrine once per battle
- Only one Combat Doctrine can be active for each unit. If a rule make a Combat Doctrine active for a unit, any Combat Doctrine previously active for that unit is no longer active for that unit. 

Profiles:

Abilities
Catechism of Death:

While this unit contains Chaplain Cassius, melee weapons equipped by models in this unit have the [DEVASTATING WOUNDS] ability.

Unflinching:

You can re-roll Battle-shock tests for this unit.

Modifiers:

set hidden true
0 selections of Show Legends in roster (recursive)
Used By (1)

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