model
Epic Hero
Epic Hero, Character, Infantry, Imperium, Fly, Jump Pack, Faction: Adeptus Astartes, Faction: Raven Guard, Kayvaan Shrike, Phobos, Leader, Smoke, Explosives, Captain
339f-9776-243d-69a6
false
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.
At the start of your Command phase, you can select one Combat Doctrine listed below. If you do, that Combat Doctrine is active for friendly ADEPTUS ASTARTES units with this ability until the start of your next Command Phase Assault Doctrine When this unit is selected to make an Advance move, that Advance move does not prevent this unit from being eligible to declare a charge. Devastator Doctrine This unit's ranged attacks have [ASSAULT] Tactical Doctrine When this unit is selected to make a Fall-back move, that Fall-back move does not prevent this unit from being eligible to shoot and eligible to declare a charge. Unless otherwise stated. - You can only select each Combat Doctrine once per battle - Only one Combat Doctrine can be active for each unit. If a rule make a Combat Doctrine active for a unit, any Combat Doctrine previously active for that unit is no longer active for that unit.
Unless part of an **attached** unit, this unit is not **visible** to enemy models unless they are within 12" of this unit, and it cannot be targeted by **[INDIRECT FIRE]** weapons unless the attacking model is within 12" of this unit. If this ability takes the form **Lone Operative X"**, unless part of an **attached** unit, this unit is not **visible** to enemy models unless they are within **X"** of this unit, and it cannot be targeted by **[INDIRECT FIRE]** weapons unless the attacking model is within **X"** of this unit.
Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
At the start of the battle round, if a model with this ability is your WARLORD, gain 1 CP
12"
4
3+
5
6+
1
4+
40mm
This unit has:
At the end of your opponent’s Fight phase, if this unit is unengaged, you can place this unit in strategic reserves.
This model can be attached to the following units: ASSAULT INTERCESSORS WITH JUMP PACKS, VANGUARD VETERAN SQUAD WITH JUMP PACKS
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