Captain Titus

(Unit)
Type:

model

Category:

Epic Hero

Categories:

Titus, Infantry, Character, Epic Hero, Imperium, Tacticus, Captain, Faction: Adeptus Astartes, Faction: Ultramarines, Leader, Explosives

LinkId:

69f6-bff7-d28a-e0c3

Hidden:

false

Costs: 115 pts

Constraints:

max(roster): 1
Options (4)
Rules (4)
Leader
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.
Combat Doctrines
At the start of your Command phase, you can select one Combat Doctrine listed below. If you do, that Combat Doctrine is active for friendly ADEPTUS ASTARTES units with this ability until the start of your next Command Phase


Assault Doctrine
When this unit is selected to make an Advance move, that Advance move does not prevent this unit from being eligible to declare a charge. 


Devastator Doctrine
This unit's ranged attacks have [ASSAULT]


Tactical Doctrine
When this unit is selected to make a Fall-back move, that Fall-back move does not prevent this unit from being eligible to shoot and eligible to declare a charge. 


Unless otherwise stated. 
- You can only select each Combat Doctrine once per battle
- Only one Combat Doctrine can be active for each unit. If a rule make a Combat Doctrine active for a unit, any Combat Doctrine previously active for that unit is no longer active for that unit. 

Feel No Pain 5+
This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. 
Transhuman Strategist
At the start of the battle round, if a model with this ability is your WARLORD, gain 1 CP

Profiles:

Unit MTSvWLDOCInSvBase
Captain Titus

6"

5

3+

6

6+

1

4+

40mm

Abilities
Press the Attack:

This unit’s melee attacks have:

  • [Sustained Hits 1: non-Monster/Vehicle].
  • Or: If the assault doctrine is active for this unit, [Sustained Hits 1].
Honour of Ultramar:

n the fight phase, when this model is destroyed, if this unit has not been selected to fight this phase, roll one D6:

  • On a 2+, do not remove this model from the battlefield. When your unit has fought, or at the end of the phase (whichever comes first), this model is removed from the battlefield.
Leader:

This model can be attached to the following units:  ASSAULT INTERCESSOR SQUAD, BLADEGUARD VETERAN SQUAD, HELLBLASTER SQUAD, INFERNUS SQUAD, INTERCESSOR SQUAD, STERNGUARD VETERAN SQUAD, VANGUARD VETERAN SQUAD

Righteous Fury:

(Once per battle, per army) In the Fight phase, you can use this ability. If you do, this unit’s melee attacks have +1 S, and when this unit has fought:

  • This model heals D3 wounds.
  • Or: If this model destroyed an enemy model this phase, this model heals 2D3 wounds

Modifiers:

add info Sustained Hits in group
append Keywords Sustained Hits 1: non-Monster/Vehicle unless Sustained Hits in self.entries.group.recursive.profiles.Melee Weapons
Used By (1)

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