Rapier Carrier [Legends]

(Unit)
Type:

model

Category:

Vehicle

Categories:

Artillery, Vehicle, Rapier Carrier

EntryId:

2aee-e03c-836e-4c6e

Hidden:

false

Costs: 90 pts
Options (1)
Rules (1)
Combat Doctrines
At the start of your Command phase, you can select one Combat Doctrine listed below. If you do, that Combat Doctrine is active for friendly ADEPTUS ASTARTES units with this ability until the start of your next Command Phase


Assault Doctrine
When this unit is selected to make an Advance move, that Advance move does not prevent this unit from being eligible to declare a charge. 


Devastator Doctrine
This unit's ranged attacks have [ASSAULT]


Tactical Doctrine
When this unit is selected to make a Fall-back move, that Fall-back move does not prevent this unit from being eligible to shoot and eligible to declare a charge. 


Unless otherwise stated. 
- You can only select each Combat Doctrine once per battle
- Only one Combat Doctrine can be active for each unit. If a rule make a Combat Doctrine active for a unit, any Combat Doctrine previously active for that unit is no longer active for that unit. 

Profiles:

Unit MTSvWLDOCInSvBase
Rapier Carrier

3"

6

2+

6

6+

2

Hull

Abilities
Powerful Volley:

Each time this model shoots in your Shooting phase, provided it Remained Stationary this turn, all [HEAVY] weapons equipped by models in this unit have the [LETHAL HITS] ability.

Modifiers:

set hidden true
0 selections of Show Legends in roster (recursive)
Used By (5)

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