Damaged This ability always takes the form **Damaged X**. While a model's remaining wounds are equal to or less than **X**, that model is **damaged**:
- While a model is **damaged**, that model's attacks have -1 to **hit rolls**.
Waaagh! Friendly **ORKS** with this ability can:
- Re-roll **advance rolls**.
- Become **riled up**, as stated in other rules.
While a unit is **riled up**:
- That unit has 5+ **InSv**.
- That unit's ranged attacks have **[ASSAULT]**.
- When that unit is selected to make an **advance move**, that **advance move** does not prevent that unit from being **eligible to declare a charge**.
Deadly Demise This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6").
***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an **emergency disembark move**. Then the roll is made for the **Deadly Demise** ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.*