Mekboy Workshop [Legends]

(Unit)
Type:

model

Category:

Fortification

Categories:

Fortification, Vehicle, Mekboy Workshop, Faction: Orks

EntryId:

2ecf-280b-32e2-3189

Hidden:

false

Costs: 80 pts

Constraints:

max(force): 3
Rules (2)
Deadly Demise
This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). 
***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an **emergency disembark move**. Then the roll is made for the **Deadly Demise** ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.*
Waaagh!
Friendly **ORKS** with this ability can:
- Re-roll **advance rolls**.
- Become **riled up**, as stated in other rules.
While a unit is **riled up**:
    - That unit has 5+ **InSv**.
    - That unit's ranged attacks have **[ASSAULT]**.
    - When that unit is selected to make an **advance move**, that **advance move** does not prevent that unit from being **eligible to declare a charge**.

Profiles:

Unit MTSvWLDOCInSvBase
Mekboy Workshop

-

9

4+

10

7+

0

Hull

Abilities
Ramshackle Cover:

When an attack targets a unit that is not fully visible to the attacking model because of this unit, the target has the benefit of cover against that attack.

Workshop:

When this unit is set up, all parts of it must be set up in a single group, in which each part is within 1" of another part. At the end of the Movement phase, each friendly ORKS VEHICLE within 6" of this unit heals D3 wounds. Each friendly ORKS VEHICLE unit can only be affected by this ability once per turn.

Fortification:

While an enemy unit is engaged with only FORTIFICATION units:

  • That enemy unit can be selected as a target of ranged attacks.
  • When shooting that enemy unit, those ranged attacks have -1 to hit rolls (excluding [CLOSE-QUARTERS] attacks).
  • When that enemy unit is selected to make a fall-back move, if that enemy unit is only engaged with FORTIFICATION units, and that enemy unit is not battle-shocked, hazard rolls made for that enemy unit are automatically passed.

Modifiers:

set hidden true
0 selections of Show Legends in roster (recursive)
set max(force) 2
1+ selections of 1. Incursion (1000 Point limit) in roster (recursive)
Used By (1)
Xenos - Orks(Catalogue)

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