Kommandos

(Unit)
Type:

unit

Category:

Infantry

Categories:

Infantry, Kommandos, Faction: Orks, Smoke, Explosives

EntryId:

303-267f-e45c-6aa9

Hidden:

false

Costs: 125 pts

Constraints:

max(self): 0
max(self): 3
max(force): 3
max(root-entry): 1
max(self): 1
max(self): 1
Options (4)
Enhancements - Upgrades:
Blitz Brigade Enhancements:
Bully Boyz Enhancements:
Flyboyz Enhancements:
Green Tide Enhancements:
Kult of Speed Enhancements:
Madcap Meks Enhancements:
Runt Swarm Enhancements:
Taktikal Brigade Enhancements:
Wreckas Enhancements:
Nob:
Rules (3)
Stealth
If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08).
Infiltrators
During deployment, if every model in a unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from your opponent’s deployment zone and all enemy units.
Waaagh!
Friendly **ORKS** with this ability can:
- Re-roll **advance rolls**.
- Become **riled up**, as stated in other rules.
While a unit is **riled up**:
    - That unit has 5+ **InSv**.
    - That unit's ranged attacks have **[ASSAULT]**.
    - When that unit is selected to make an **advance move**, that **advance move** does not prevent that unit from being **eligible to declare a charge**.

Profiles:

Abilities
Found 'Em!:

In your Movement phase, you can select one enemy unit within 12" of this unit. That unit has +3" detection range until the end of the turn. Place one Kommando Grot token next to that enemy unit to remind you.

Taktikal Know-wotz:

In the Declare Battle Formations step, you can split this unit into two units, each with a starting strength of 5. If you do, select which one of those units will have the Bomb Squig ability and which one of those units will have the Found 'Em! ability.

Nowhere to Hide:

This unit's attacks that target a hidden unit have +1 to hit rolls.

Bomb Squig (Once per battle, per unit):

In your Movement phase, when this unit ends a normal move, you can select one visible enemy unit within 12" of this unit and roll one D6:

  • On a 3+, that enemy unit suffers D3 mortal wounds. Place one Bomb Squig token next to the unit, removing it after this ability is used.

Modifiers:

append Keywords ASSAULT unless ASSAULT in self.entries.recursive.profiles.Ranged Weapons
1+ selections of Shoota Boyz in force (recursive)
append annotation Dakka! Dakka! Dakka! unless Dakka! Dakka! Dakka! in self.entries.recursive.profiles.Ranged Weapons
1+ selections of Shoota Boyz in force (recursive)
append name (Battle-hardened)
and
16+ selections of Experience Points in self (recursive)
30- selections of Experience Points in self (recursive)
append name (Battle-ready)
and
5- selections of Experience Points in self (recursive)
1+ forces of Crusade Force in roster (recursive)
append name (Blooded)
and
6+ selections of Experience Points in self (recursive)
15- selections of Experience Points in self (recursive)
append name (Heroic)
and
31+ selections of Experience Points in self (recursive)
50- selections of Experience Points in self (recursive)
append name (Legendary)
51+ selections of Experience Points in self (recursive)
increment max Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment min Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
set max Crusade: Battle Honours(self) 6
1+ selections of Legendary Veterans in self (recursive)
set max(force) 2
1+ selections of 1. Incursion (1000 Point limit) in roster (recursive)
Used By (1)
Xenos - Orks(Catalogue)

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