Warphead [Crucible]

(Unit)
Type:

model

Category:

Character

Categories:

Character, Infantry, Faction: Orks, Crucible, Psyker, Warphead

LinkId:

3049-3ebe-9129-ff02

Hidden:

false

Costs: 65 pts

Constraints:

max(roster): 3
max(self): 0
max(self): 6
Options (4)
Rules (5)
Waaagh!
Friendly **ORKS** with this ability can:
- Re-roll **advance rolls**.
- Become **riled up**, as stated in other rules.
While a unit is **riled up**:
    - That unit has 5+ **InSv**.
    - That unit's ranged attacks have **[ASSAULT]**.
    - When that unit is selected to make an **advance move**, that **advance move** does not prevent that unit from being **eligible to declare a charge**.
Deadly Demise
This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). 
***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an **emergency disembark move**. Then the roll is made for the **Deadly Demise** ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.*
Hazardous
Each time a unit is **selected to shoot** or **selected to fight**, after that unit has resolved all of its attacks, make a number of **hazard rolls** (06.03) for that unit equal to the number of **[HAZARDOUS]** weapons you selected in the Select Weapons step.
Leader
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.
Crucible
A **^^Character^^** created using Crucible rules has the Crucible ability. Your army may include up to three units with the Crucible ability and these units cannot be given Enhancements.

Profiles:

Unit MTSvWLDOCInSvBase
Warphead

6"

5

5+

4

7+

1

40mm

Abilities
Channellin' da Waaagh!:

Each time this model attacks with a Psychic weapon, until the end of the phase, improve the Attacks, Strength and Damage characteristics of that weapon by 1 for every 5 models in this unit. While this unit contains 10 or more models, those weapons have the [HAZARDOUS] ability.

Leader:

This model can be attached to the following units:

  • Boyz
  • Nobz
  • Gretchin
Psychic Abilities
Roar of Mork (psychic level 1):

In your Movement phase, if this unit is not battle-shocked, you can make a psychic roll for this unit by rolling one D6. If you do:

  • On a 1, this unit is battle-shocked.
  • Select one enemy unit (excluding MONSTER/VEHICLE units) within 12" of this unit. That enemy unit makes a battle-shock roll, with -1 from that battle-shock roll for every 10 models in this unit.
Visions of Violence (psychic level 1):

At the start of the Fight phase, if this unit is not battle-shocked, you can make a psychic roll for this unit by rolling one D6. If you do:

  • On a 1, this unit is battle-shocked.
  • This unit has Fights First.

Modifiers:

append Keywords ASSAULT unless ASSAULT in self.entries.recursive.profiles.Ranged Weapons
1+ selections of Shoota Boyz in force (recursive)
append Keywords Hazardous unless Hazardous in self.entries.recursive.Psychic Weapon.profiles.Ranged Weapons
10+ selections of model in self (recursive)
append Keywords Hazardous unless Hazardous in self.entries.recursive.Psychic Weapon.profiles.Melee Weapons
10+ selections of model in self (recursive)
append annotation Channellin' da Waaagh! unless Channellin' da Waaagh! in self.entries.recursive.Psychic Weapon.profiles.Melee Weapons
5+ selections of model in self (recursive)
append annotation Channellin' da Waaagh! unless Channellin' da Waaagh! in self.entries.recursive.Psychic Weapon.profiles.Ranged Weapons
5+ selections of model in self (recursive)
append annotation Dakka! Dakka! Dakka! unless Dakka! Dakka! Dakka! in self.entries.recursive.profiles.Ranged Weapons
1+ selections of Shoota Boyz in force (recursive)
append annotation Powers of Da Waaagh! unless Powers of Da Waaagh! in self.entries.recursive.Psychic Weapon.profiles.Melee Weapons
1+ selections of Wurrband in force (recursive)
append annotation Powers of Da Waaagh! unless Powers of Da Waaagh! in self.entries.recursive.Psychic Weapon.profiles.Ranged Weapons
1+ selections of Wurrband in force (recursive)
append name (Battle-hardened)
and
16+ selections of Experience Points in self (recursive)
30- selections of Experience Points in self (recursive)
append name (Battle-ready)
and
5- selections of Experience Points in self (recursive)
1+ forces of Crusade Force in roster (recursive)
append name (Blooded)
and
6+ selections of Experience Points in self (recursive)
15- selections of Experience Points in self (recursive)
append name (Heroic)
and
31+ selections of Experience Points in self (recursive)
50- selections of Experience Points in self (recursive)
append name (Legendary)
51+ selections of Experience Points in self (recursive)
decrement pts 10
3+ selections of Weapons in self (recursive)
increment A 1 in self.entries.recursive.Psychic Weapon.profiles.Ranged Weapons
repeat for every 5 selections of model in self (recursive)
increment pts 5
3+ selections of Weapons in self (recursive)
repeat for every 1 selections of Weapons in self (recursive)
increment S 1 in self.entries.recursive.Psychic Weapon.profiles.Ranged Weapons
1+ selections of Wurrband in force (recursive)
increment S 1 in self.entries.recursive.Psychic Weapon.profiles.Ranged Weapons
1+ selections of Wurrband in force (recursive)
repeat for every 5 selections of model in self (recursive)
increment S 1 in self.entries.recursive.Psychic Weapon.profiles.Ranged Weapons
repeat for every 5 selections of model in self (recursive)
increment A 1 in self.entries.recursive.Psychic Weapon.profiles.Melee Weapons
repeat for every 5 selections of model in self (recursive)
increment D 1 in self.entries.recursive.Psychic Weapon.profiles.Melee Weapons
repeat for every 5 selections of model in self (recursive)
increment D 1 in self.entries.recursive.Psychic Weapon.profiles.Ranged Weapons
repeat for every 5 selections of model in self (recursive)
increment S 1 in self.entries.recursive.Psychic Weapon.profiles.Melee Weapons
1+ selections of Wurrband in force (recursive)
increment S 1 in self.entries.recursive.Psychic Weapon.profiles.Melee Weapons
1+ selections of Wurrband in force (recursive)
repeat for every 5 selections of model in self (recursive)
increment S 1 in self.entries.recursive.Psychic Weapon.profiles.Melee Weapons
repeat for every 5 selections of model in self (recursive)
increment max Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment min Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
set hidden true
0 selections of Show Crucible Characters in roster (recursive)
Used By (1)
Xenos - Orks(Catalogue)

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