model
Epic Hero
Epic Hero, Character, Faction: Orks, Wazdakka Gutsmek, Mounted, Vehicle, Speed Freeks, Smoke
2ab7-ab71-0af4-5d39
9f96-0177-abbe-926e
false
This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an **emergency disembark move**. Then the roll is made for the **Deadly Demise** ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.*
Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
Unless part of an **attached** unit, this unit is not **visible** to enemy models unless they are within 12" of this unit, and it cannot be targeted by **[INDIRECT FIRE]** weapons unless the attacking model is within 12" of this unit. If this ability takes the form **Lone Operative X"**, unless part of an **attached** unit, this unit is not **visible** to enemy models unless they are within **X"** of this unit, and it cannot be targeted by **[INDIRECT FIRE]** weapons unless the attacking model is within **X"** of this unit.
Friendly **ORKS** with this ability can: - Re-roll **advance rolls**. - Become **riled up**, as stated in other rules. While a unit is **riled up**: - That unit has 5+ **InSv**. - That unit's ranged attacks have **[ASSAULT]**. - When that unit is selected to make an **advance move**, that **advance move** does not prevent that unit from being **eligible to declare a charge**.
14"
8
3+
10
6+
3
4+
120x92mm
When this unit is selected to make an advance/fall-back move, that move does not prevent this unit from being eligible to declare a charge.
In your Movement phase, when this unit is selected to move, if this unit is unengaged, this unit can make a pulse jet move.
In your Command phase, if this unit is unengaged, you can place this unit in strategic reserves.
In your Command phase, select one Throttlerokkit Shokka Engine ability. This unit has that ability until the start of your next Command phase.
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