Toxinjecter harpoon

(Entry)
Type:

upgrade

EntryId:

50f3-6a18-bc71-2a59

Hidden:

false

Constraints:

min: 1
max: 1
Rules (2)
Harpooned
When this unit **declares a charge**, if an enemy **MONSTER/VEHICLE** unit is within 12" of this unit and was hit by an attack made by this weapon this turn, you can use this ability. If you do:
- This unit has +2 to **charge rolls** until the end of the phase.
- This unit must end that **charge move engaged** with that **MONSTER/VEHICLE** unit.
Extra Attacks
Each time a unit containing one or more models with an **[EXTRA ATTACKS]** weapon fights, those models will make attacks with those weapons in addition to any others. In the Select Weapons step (04.01), for each of those models, you must select: 
- All of that model’s **[EXTRA ATTACKS]** weapons. 
- One of that model’s other melee weapons, if possible.

Profiles:

Melee Weapons RangeAWSSAPDKeywords
Toxinjecter Harpoon

Melee

4

2+

12

-3

D6+1

Extra Attacks

Ranged Weapons RangeABSSAPDKeywords
Toxinjecter Harpoon

12"

2

2+

12

-3

D6+1

Harpooned

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