model
Character
Weirdboy, Character, Infantry, Psyker, Faction: Orks, Support
260d-9ce4-ea1f-a957
false
| Unit | M | T | Sv | W | LD | OC | InSv | Base |
|---|---|---|---|---|---|---|---|---|
| Weirdboy | 6" | 5 | 5+ | 4 | 7+ | 1 | 40mm |
| Psychic Abilities |
|---|
| Da Jump (psychic level 1, once per army, per battle round): In your Movement phase, if this unit is not battle-shocked, you can make a psychic roll for this unit by rolling one D6. If you do:
|
| Warpath (psychic level 1): In the Fight phase, when this unit is selected to fight, if this unit is not battle-shocked, you can make a psychic roll for this unit by rolling one D6. If you do:
|
| Roar of Mork (psychic level 1): In your Movement phase, if this unit is not battle-shocked, you can make a psychic roll for this unit by rolling one D6. If you do:
|
| Visions of Violence (psychic level 1): At the start of the Fight phase, if this unit is not battle-shocked, you can make a psychic roll for this unit by rolling one D6. If you do:
|
| Abilities |
|---|
| Waaagh! Energy (psyker level 1): This model has the psychic abilities listed in the Psychic Abilities section. |
| Support: This model can be attached to the following unit:
|
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