Warphead

(Entry)
Type:

upgrade

Categories:

Psychic Weapon

EntryId:

e336-1cf0-5c14-2a2d

Hidden:

false

Costs: 25 pts1 Enhancements

Constraints:

max(roster): 1
Rules (1)
Deadly Demise
This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). 
***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an **emergency disembark move**. Then the roll is made for the **Deadly Demise** ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.*

Profiles:

Abilities
Warphead:

ORKS PSYKER model only. This model:

  • Has psyker level 2.
  • Has Deadly Demise D6.
  • Can re-roll psychic rolls.

Modifiers:

set hidden true
or
root-entry is not Psyker
and
1+ selections of Warphead in roster (recursive)
0 selections of Warphead in parent (recursive)

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