Mek

(Unit)
Type:

model

Category:

Character

Categories:

Character, Infantry, Mek, Faction: Orks, Explosives, Support

LinkId:

3ec6-40d0-f2d2-814b

Hidden:

false

Costs: 55 pts

Constraints:

max(self): 0
max(self): 6
max(self): 1
max(force): 3
Options (4)
Enhancements:
Breaching Operation Enhancements:
Bully Boyz Enhancements:
Da Big Hunt Enhancements:
Dread Mob Enhancements:
Green Tide Enhancements:
Kaptin Killers Enhancements:
Kult of Speed Enhancements:
Madcap Meks Enhancements:
Ramship Raiders Enhancements:
Shoota Boyz Enhancements:
Taktikal Brigade Enhancements:
Wreckas Enhancements:
Wurrband Enhancements:
Enhancements - Upgrades:
Blitz Brigade Enhancements:
Bully Boyz Enhancements:
Flyboyz Enhancements:
Green Tide Enhancements:
Kult of Speed Enhancements:
Madcap Meks Enhancements:
Runt Swarm Enhancements:
Taktikal Brigade Enhancements:
Wreckas Enhancements:
Rules (2)
Waaagh!
Friendly **ORKS** with this ability can:
- Re-roll **advance rolls**.
- Become **riled up**, as stated in other rules.
While a unit is **riled up**:
    - That unit has 5+ **InSv**.
    - That unit's ranged attacks have **[ASSAULT]**.
    - When that unit is selected to make an **advance move**, that **advance move** does not prevent that unit from being **eligible to declare a charge**.
Support
Before the battle, in the Muster Armies step, for each **leader** and **support** unit in your army, you can select one friendly **bodyguard** unit that unit can lead. That unit will then lead that **bodyguard** unit for the battle and form an **attached** unit with it. 
Unless otherwise stated, each **bodyguard** unit can only have one **leader** unit and one **support** unit attached to it.

Profiles:

Abilities
Clever Know-wotz:

In your Movement phase, at the start or end of this unit's move, you can select one friendly ORKS VEHICLE model (excluding AIRCRAFT/TITANIC models) within 3" of this model:

  • That VEHICLE model heals D3 wounds.
  • That VEHICLE model's attacks have +1 to hit rolls until the start of your next Movement phase.
Kustom Dakka:

This unit's ranged attacks have [IGNORES COVER].

Support:

This model can be attached to the following units:

  • BOYZ
  • FLASH GITZ
  • MEK GUNZ
  • NOBZ
  • TANKBUSTAS
Unit MTSvWLDOCInSvBase
Mek

6"

5

5+

4

7+

1

32mm

Modifiers:

append Keywords ASSAULT unless ASSAULT in self.entries.recursive.profiles.Ranged Weapons
1+ selections of Shoota Boyz in force (recursive)
append Keywords IGNORES COVER unless IGNORES COVER in self.entries.recursive.profiles.Ranged Weapons
append annotation Dakka! Dakka! Dakka! unless Dakka! Dakka! Dakka! in self.entries.recursive.profiles.Ranged Weapons
1+ selections of Shoota Boyz in force (recursive)
append annotation Kustom Dakka unless Kustom Dakka in self.entries.group.recursive.profiles.Ranged Weapons
append name (Battle-hardened)
and
16+ selections of Experience Points in self (recursive)
30- selections of Experience Points in self (recursive)
append name (Battle-ready)
and
5- selections of Experience Points in self (recursive)
1+ forces of Crusade Force in roster (recursive)
append name (Blooded)
and
6+ selections of Experience Points in self (recursive)
15- selections of Experience Points in self (recursive)
append name (Heroic)
and
31+ selections of Experience Points in self (recursive)
50- selections of Experience Points in self (recursive)
append name (Legendary)
51+ selections of Experience Points in self (recursive)
increment max Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment min Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
set max(force) 2
1+ selections of 1. Incursion (1000 Point limit) in roster (recursive)
Used By (1)
Xenos - Orks(Catalogue)

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