Warboss

(Unit)
Type:

model

Category:

Character

Categories:

Warboss, Character, Infantry, Grenades, Faction: Orks, Leader

LinkId:

9189-6889-492c-a43e

Hidden:

false

Costs: 100 pts

Constraints:

max(self): 0
max(self): 6
max(self): 1
max(force): 3
Options (4)
Enhancements:
Breaching Operation Enhancements:
Bully Boyz Enhancements:
Da Big Hunt Enhancements:
Dread Mob Enhancements:
Green Tide Enhancements:
Kaptin Killers Enhancements:
Kult of Speed Enhancements:
Madcap Meks Enhancements:
Ramship Raiders Enhancements:
Shoota Boyz Enhancements:
Taktikal Brigade Enhancements:
Wreckas Enhancements:
Wurrband Enhancements:
Enhancements - Upgrades:
Blitz Brigade Enhancements:
Bully Boyz Enhancements:
Flyboyz Enhancements:
Green Tide Enhancements:
Kult of Speed Enhancements:
Madcap Meks Enhancements:
Runt Swarm Enhancements:
Taktikal Brigade Enhancements:
Wreckas Enhancements:
Wargear:
Rules (3)
Da Boss
At the start of the battle round, if a model with this ability is your **WARLORD**, gain 1CP.
Leader
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.
Waaagh!
Friendly **ORKS** with this ability can:
- Re-roll **advance rolls**.
- Become **riled up**, as stated in other rules.
While a unit is **riled up**:
    - That unit has 5+ **InSv**.
    - That unit's ranged attacks have **[ASSAULT]**.
    - When that unit is selected to make an **advance move**, that **advance move** does not prevent that unit from being **eligible to declare a charge**.

Profiles:

Unit MTSvWLDOCInSvBase
Warboss

6"

6

4+

6

6+

1

5+

50mm

Abilities
Might is Right:

If this unit made a charge move this turn, this model's melee attacks have:

  • +3 A.
  • +2 S.
Boss' Ammo Runt (Once per battle, per unit):

In your Shooting phase, when this unit is selected to shoot, you can use this ability. If you do, this model's ranged attacks have +1 to hit rolls. Place a Boss' Ammo Runt token next to the unit, removing it when this ability is used.

Leader:

This model can be attached to the following units:

  • BOYZ
  • BREAKA BOYZ
  • NOBZ
Intimidating Motivation (Once per battle round, per army):

In your Movement phase, at the start or end of this unit's move, you can select one friendly ORKS unit within 6" of this unit. That unit:

  • Is no longer battle-shocked.
  • Is riled up until the start of your next turn.

Modifiers:

append Keywords ASSAULT unless ASSAULT in self.entries.recursive.profiles.Ranged Weapons
1+ selections of Shoota Boyz in force (recursive)
append annotation Dakka! Dakka! Dakka! unless Dakka! Dakka! Dakka! in self.entries.recursive.profiles.Ranged Weapons
1+ selections of Shoota Boyz in force (recursive)
append name (Battle-hardened)
and
16+ selections of Experience Points in self (recursive)
30- selections of Experience Points in self (recursive)
append name (Battle-ready)
and
5- selections of Experience Points in self (recursive)
1+ forces of Crusade Force in roster (recursive)
append name (Blooded)
and
6+ selections of Experience Points in self (recursive)
15- selections of Experience Points in self (recursive)
append name (Heroic)
and
31+ selections of Experience Points in self (recursive)
50- selections of Experience Points in self (recursive)
append name (Legendary)
51+ selections of Experience Points in self (recursive)
increment max Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment min Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
set max(force) 2
1+ selections of 1. Incursion (1000 Point limit) in roster (recursive)
Used By (1)
Xenos - Orks(Catalogue)

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