Big Mek

(Unit)
Type:

model

Category:

Character

Categories:

Infantry, Character, Faction: Orks, Big Mek, Leader, Explosives

EntryId:

fbee-427a-1c46-f621

Hidden:

false

Costs: 100 pts

Constraints:

max(self): 0
max(self): 6
max(self): 1
max(force): 3
Options (4)
Enhancements:
Breaching Operation Enhancements:
Bully Boyz Enhancements:
Da Big Hunt Enhancements:
Dread Mob Enhancements:
Green Tide Enhancements:
Kaptin Killers Enhancements:
Kult of Speed Enhancements:
Madcap Meks Enhancements:
Ramship Raiders Enhancements:
Shoota Boyz Enhancements:
Taktikal Brigade Enhancements:
Wreckas Enhancements:
Wurrband Enhancements:
Enhancements - Upgrades:
Blitz Brigade Enhancements:
Bully Boyz Enhancements:
Flyboyz Enhancements:
Green Tide Enhancements:
Kult of Speed Enhancements:
Madcap Meks Enhancements:
Runt Swarm Enhancements:
Taktikal Brigade Enhancements:
Wreckas Enhancements:
Wargear:
Kustom Mega-blasta:
Power Klaw:
Rules (2)
Waaagh!
Friendly **ORKS** with this ability can:
- Re-roll **advance rolls**.
- Become **riled up**, as stated in other rules.
While a unit is **riled up**:
    - That unit has 5+ **InSv**.
    - That unit's ranged attacks have **[ASSAULT]**.
    - When that unit is selected to make an **advance move**, that **advance move** does not prevent that unit from being **eligible to declare a charge**.
Leader
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.

Profiles:

Unit MTSvWLDOCInSvBase
Big Mek

6"

5

3+

6

7+

1

50mm

Abilities
Shokk-boosta:

In your Movement phase, when this unit is selected to make an advance move, you can use this ability. If you do:

  • This unit can change that advance roll to a 6.
  • This unit can move through all types of model.
  • When this unit ends that advance move, make a hazard roll for each model in this unit.
Leader:

This model can be attached to the following units:

  • BOYZ
  • BREAKA BOYZ
  • FLASH GITZ
  • MEK GUNZ
  • NOBZ
  • TANKBUSTAS
More Dakka:

This unit's ranged attacks have:

  • [IGNORES COVER].
  • If this unit is riled up, [SUSTAINED HITS 1].

Modifiers:

append Keywords ASSAULT unless ASSAULT in self.entries.recursive.profiles.Ranged Weapons
1+ selections of Shoota Boyz in force (recursive)
append Keywords IGNORES COVER unless IGNORES COVER in self.entries.group.recursive.profiles.Ranged Weapons
append annotation Dakka! Dakka! Dakka! unless Dakka! Dakka! Dakka! in self.entries.recursive.profiles.Ranged Weapons
1+ selections of Shoota Boyz in force (recursive)
append annotation More Dakka unless More Dakka in self.entries.group.recursive.profiles.Ranged Weapons
append name (Battle-hardened)
and
16+ selections of Experience Points in self (recursive)
30- selections of Experience Points in self (recursive)
append name (Battle-ready)
and
5- selections of Experience Points in self (recursive)
1+ forces of Crusade Force in roster (recursive)
append name (Blooded)
and
6+ selections of Experience Points in self (recursive)
15- selections of Experience Points in self (recursive)
append name (Heroic)
and
31+ selections of Experience Points in self (recursive)
50- selections of Experience Points in self (recursive)
append name (Legendary)
51+ selections of Experience Points in self (recursive)
increment pts 15
increment max Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment min Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
set max(force) 2
1+ selections of 1. Incursion (1000 Point limit) in roster (recursive)
Used By (1)
Xenos - Orks(Catalogue)

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